

If you're interested in participating in the Creation Club, you can apply for membership on Bethesda's website. We'll find out how many people take to the Creation Club when it debuts sometime this Summer. But requiring everything to be new to the Creation Club, distancing official add-ons from unofficial mods, and offering few details about the revenue split hamper an otherwise compelling effort. Modders work hard to improve Bethesda's games-or at least keep them fresh while we wait for The Elder Scrolls to get another entry-and the company should be commended for helping them get paid for that work. You might know him better as the Original lead developer behind the Minecraft Pixelmon mod Which is one of the most popular Minecraft Mods ever made. We don't know how much add-on content will cost or what kind of revenue split Bethesda will offer its partner developers.Īll of the above makes the Creation Club seem like a half measure. Myself (Tiny Turtle) and Little Lizard have been Minecraft YouTubers for many years, we have a passion for creating story experiences that everyone can enjoy Together, we have partnered with Mr.

Not that we have many details about that-Bethesda said only that Creation Club add-ons will be purchased with "credits" that are themselves bought from Steam, Xbox Live, or the PlayStation Network. Instead, they'll have to apply to the program with a new proposal, which could limit their ability to get paid for their work. This means that many of the people who have already created Fallout 4 and Skyrim mods won't be able to participate in the Creation Club.
